How The DMW System Works In Crisis Core: FFVII Reunion

How The DMW System Works In Crisis Core: FFVII Reunion,

How The DMW System Works In Crisis Core: FFVII Reunion

How The DMW System Works In Crisis Core: FFVII Reunion



Here's a guide on how the DMW System works in Crisis Core in FFVII Reunion.


One thing most fans wish they could avoid in the game is the DMW System works. Since most people don't know, the question of how the DMW System Works in Crisis Core: FFVII Reunion is understandable. Although players don't like relying on luck when it comes to battle, there is no escaping from this system. Though there are a few ways that it might turn some tables towards you, there is no guarantee that. Since you are here, you want to understand how the system works. You won't have to look elsewhere as this guide covers everything on DMW.


How the DMW System Works in Crisis Core FFVII Reunion


How The DMW System Works In Crisis Core: FFVII Reunion


DMW System works like a casino where landing the right combinations will decide your next move. Although many players don't appreciate the concept, it is one of the core mechanics of Crisis Core Reunion. You can notice the wheels spinning on the top-left part of your screen.


Now that you have the gist, the DMW system in Crisis Core FFVII Reunion takes up some soldier points every round. Once the three wheels stop spinning, you will know whether you have a buff, a Limit Break, or even a level-up. You can also activate summons if the stars are in your favor.


DMW Effects in Crisis Core

In Crisis Core Reunion, the DMW system effects that you get for the combinations are quite important. So here are the buffs that you could look forward to:


  • 777: Temporary Invincibility
  • 666: Critical Hits with Heightening Damage
  • 555: Temporarily nulls any physical damage
  • 444: Reduces AP Cost to Zero until the Battle ends
  • 333: Temporarily nulls any physical damage
  • 222: Reduces MP Cost Zero until the Battle ends
  • 111: Temporary Invincibility
  • 77-: Reduces AP and MP Cost to Zero
  • 7-7: Temporarily nulls any physical damage
  • -77: Temporarily nulls any physical damage
  • 7–: Reduces AP Cost to Zero
  • -7-: Reduces MP Cost to Zero
  • –7: Endure

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Lord of Wise: How The DMW System Works In Crisis Core: FFVII Reunion
How The DMW System Works In Crisis Core: FFVII Reunion
How The DMW System Works In Crisis Core: FFVII Reunion,
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